You will be using bits and pieces of cover to circle around the enemies, but you can also use certain items like cans to distract an enemy and clear a path to your objective. The enemies have a rather rudimentary AI which makes sneaking past them and exploiting them a really easy task. The stealth mechanics are pretty basic in their scope, but it works well within the context of the game itself. Thankfully, GYLT fares better when it comes to the gameplay which involves sneaking through dark environments while avoiding the many enemies that lie in your path. Those who want more out of the narrative can check out the text logs scattered throughout the environments, but that isn’t a replacement for a story that’s just weak in its bones. Nothing eventful really happens for a solid chunk of the runtime. There are also no interesting NPCs except for that one old stranger who makes an appearance at several points throughout the story. What happens in GYLT is that despite searching for Emily for a majority of the story’s runtime before it all prematurely concludes with a simple resolution to that central conflict, ultimately leaving a sour taste in your mouth. The voice acting is also well done, and it does a good job of portraying Sally as a character that’s worth rooting for." "The story itself has a simple premise, and Sally is a well-written protagonist with all the innocent charm and personality one would expect from such a young character. The problem with the game’s story is that it isn’t really fleshed out in any meaningful way. Her backstory also reveals itself in layers, and the game also briefly touches upon heavy themes like bullying, depression, or survivor’s guilt – but the narrative rarely does justice to these serious topics. The voice acting is also well done, and it does a good job of portraying Sally as a character that’s worth rooting for. The story itself has a simple premise, and Sally is a well-written protagonist with all the innocent charm and personality one would expect from such a young character. It is here that she starts seeing the first signs of her lost cousin Emily, but the path to rescuing her is wrought with all sorts of dangers like shadow monsters and otherworldly creatures. She is soon ambushed by bullies, and her escape plan leads her to a simple-looking cable cart that takes her to a dark and abandoned version of the town of Bethelwood. GYLT starts out simply enough, with the player assuming the role of Sally – a young and impressionable girl who embarks on a quest to find her missing cousin by putting relevant posters all across her hometown. But that’s not entirely true because Stadia did have a couple of interesting games to its name, including but not limited to Tequila Works’ GYLT which has now made its way over to consoles and PC – allowing anyone who previously didn’t get a chance to play this narrative adventure to have a shot at the game. Despite a promising concept and extravagant expenditure, Google Stadia failed to make an impact on the market – and many have blamed that failure on the lack of any exclusive games on the platform.
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